Pharmakon 1996
Interactive computer sound installation
The Pharmakon is an interactive sound installation based on disease
and infections. The viewer participates by moving medication bottles
on a chessboard made of computer scans of the artist's skin. The
initial sound consists of the artist's heartbeat and breathing.
A computer interprets movements and manipulates the rate of breathing
and heartbeat. As the viewer moves the bottles across the board
the software increases heartbeat, breathing or both. As play continues
the software will accumulate "infection." The infection
is indicated by sounds added to the original heartbeat and breathing
sound. Each sound is further manipulated in pitch and volume as
viewers interact. This interaction creates a cacophony of sonic
symptoms. The viewer is an infectious agent through play.
The software also attempts to counteract the viewers' play. A module
in the software acts as an "immune response" that attempts
to decrease symptoms and remove additional sounds. As viewers continue
to interact over time, the immune response module is weakened until
it is no longer functional. If play continues and the immune system
is sufficiently weakened, the piece will "die" and no
longer be interactive emitting a piercing tone that indicates its
death. It is not guaranteed that during the exhibition of the piece
that it will succumb, but it is always within the possibilities
of the piece.
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